using UnityEngine;
using System.Collections;

public class RotateOnAxis : MonoBehaviour {
	
	public float rotationSpeed = 47.0f;
	
	// Use this for initialization
	void Start () 
	{
		
	}
	
	// Update is called once per frame
	void Update () 
	{
		// "transform.up" is the planet's axis
		transform.Rotate(transform.up * Time.deltaTime * rotationSpeed);
	}
}
